Abstract
This paper focuses on the educational framework of the usage of electronic games in the subject of Religious and Christian Education. It presents the board game design and the pilot implementation of a digital literacy environment in the form of an electronic game in Religious Education, followed by a research method, a qualitative one among primary school pupils. The game is related to the figure of the Apostle Paul, one of the most beloved dearest Apostles of the Orthodox Christian Tradition, and his missionary journeys for the expansion of the Church. The game is also related to a great variety of teaching units of different classes and educational levels. It is designed as a traditional board game, both in its function and its appearance, but, at the same time, there has been a didactic transposition for teaching purposes as well as renewal in context and religious meaning according to the Orthodox Tradition and christian education. For the evaluation of the practice, the teacher had used the qualitative method through the rubric evaluation. The main conclusion can be epitomized in the positive reception of the particular method, the active involvement of the students in the learning process and the improvement of their grasp of religious notions.